End of June we participated in the Visual Language Conference (VisLang) 2024 organized at Tilburg University by Neil Cohn‘s Visual Language Lab. The conference brought together a truly unique blend of cognitive science, linguistics, AI and comics research and much more, which made it an absolute treat to take part in.
Continue readingPresenting at DH Benelux 2024
Following on from our joint presentation at FanLIS 2024 about our work together with the GOLEM project last week we reunited with our colleagues from the Golem Lab once again – and this time in person – for presenting our work on developing data models for our respective knowledge graphs and aligning them at DH Benelux 2024: Breaking Silos, Connecting Data: Advancing Integration and Collaboration in Digital Humanities in Leuven.
Continue readingPresenting at FanLIS 2024: Fandom, AI the Immersive and building bridges between research areas
– A report by Saskia Dreßler –
The fourth installment in the FanLIS symposium series (see our reports on the first, second and third events) built a bridge between the subject areas of fan activities and AI as well as the connection between fan studies and information science. The symposium – organized by CityLIS – took place online on May 23rd and the presentations ranged from the application of AI in fan research to the use of data for research. All presentations, talks and the corresponding chat history are now available online. This year’s title was “Building Bridges II”. As Ludi Price, co-organizer of the event, explained in her opening address, AI can be used by fans as well as by researchers to evaluate fan data. In the area of fan documentation we can see the trend that fans are returning to traditional physical documentation, which was also discussed in one of the presentations. In addition to this new topic, another theme was revisited that had already been in the spotlight in 2021: the interaction of fan research, fan information practice and information science. Three years later, new insights can now be drawn, for example in the generation and use of metadata. The presentations were divided into two sections based on these two topic areas.
Continue readingKeynote presentations at the Taiwan Association for Animation, Comics and Games, Annual Conference 2024
Two weeks ago on Saturday we had the honor of holding the opening and closing keynote presentations at the Taiwan Association for Animation, Comics and Games, Annual Conference 2024 at the National Chengchi University in Taipei.
Continue readingPublic presentation on the JVMG project organized by PABKOM and KTKK
Last Friday we had the pleasure of introducing the JVMG project in Hungarian to a packed room at the public presentation and discussion organized by the Communication and Media Studies Working Committee of the Pécs Regional Committee of the Hungarian Academy of Sciences (PABKOM) together with the Comics Studies Research Center (KTKK) at the University of Pécs. A short report by PABKOM can be found here. We would like to thank Zsolt Szijártó and Gyula Maksa for their kind invitation and hospitality. It was a wonderful opportunity to finally present on the JVMG to a Hungarian audience, and we look forward to potential future collaborations to come out of the many stimulating discussions that took place.
Presenting at the Metadata Models for Digital Archiving of Intangible and Experiential Cultural Entities workshop at IFDIK 2023
The Workshop on Metadata Models for Digital Archiving of Intangible and Experiential Cultural Entities organized by Shigeo Sugimoto took place on the 4th of December in Taipei at the International Forum on Data, Information, and Knowledge for Resilient and Trustworthy Digital Societies (IFDIK 2023). IFDIK 2023 brought together three major conferences: the 25th International Conference on Asia-Pacific Digital Libraries (ICADL 2023), the 11th Asia-Pacific Conference on Library Information Education and Practice (A-LIEP 2023) and the AP-iConference 2023 (the annual meeting of Asia-Pacific chapter of iSchools, AP-iSchools).
We were very happy to be able to participate in this specialist workshop focusing on some of the immediate concerns of the JVMG project, namely discussing “digital archiving and metadata issues for various cultural entities in new domains, such as intangible cultural heritage, video games, animations, comics (Manga), performing arts, social events, and disasters.”1
Continue readingPresenting at the “Doing things with anime materials: Approaching Japanese animation away from the screen” workshop
On the 21st of November we had the absolute pleasure of participating in the Doing things with anime materials: Approaching Japanese animation away from the screen workshop organized by Dario Lolli, hosted by the Durham Centre for Visual Arts and Culture and sponsored by The British Association of Film, Television and Screen Studies (BAFTSS) and the DAIWA Anglo-Japanese Foundation. The workshop focused on anime intermediate production materials: their range, preservation, circulation, collection as well as their significance for research on anime. Durham University’s Oriental Museum served as both venue and focus for the workshop with its collection of both anime intermediate production materials as well as Japanese popular visual media.
Continue readingPresenting at Estudios de Anime. Del objeto a las humanidades digitales.
On September 15th we took part in the mini-symposium Estudios de Anime. Del objeto a las humanidades digitales (Anime studies. From the object to the digital humanities.) organized by the research group dx5 digital_&_graphic_art_research at the Facultad de Bellas Artes, Universidade de Vigo. This event was a wonderful opportunity to introduce the JVMG project in Spanish for the first time, as well as further develop our collaborations with our Spanish colleagues from both Pontevedra and Barcelona. There is even a detailed report on the mini-symposium in Galician.
Continue ReadingUpcoming workshop participations, 2023 September-December
During the current autumn semester we will be taking part in the following two upcoming workshops:
Estudios de Anime. Del objeto a las humanidades digitales. (Anime studies. From the object to the digital humanities.) Organized by the research group dx5 digital_&_graphic_art_research at the Facultad de Bellas Artes, Universidade de Vigo. The workshop will take place in Pontevedra on September 15.
On the 4th of December we will be at the Workshop on Metadata Models for Digital Archiving of Intangible and Experiential Cultural Entities, which will be held at The 25th International Conference on Asia-Pacific Digital Libraries (ICADL 2023) as a part of the International Forum on Data, Information, and Knowledge for Resilient and Trustworthy Digital Societies (IFDIK 2023) which will be taking place December 4 to 7 in Taipei.
Poster presentation at GrapHNR 2023
The last event we participated in before our summer break end of July was GrapHNR 2023: Graphs and Networks in the fourth dimension – time and temporality as categories of connectedness, which was a joint conference of the Historical Network Research community and Graphs & Networks in the Humanities. And it proved to be a real summer firework display of amazing research as well as wonderful software projects, with a very international and highly engaged line-up of speakers and guests.
The whole four-day program can be found here. Due to the length of the program, we will only concentrate on highlighting some of the main points from the opening and closing keynote presentations here, which were both very inspiring and an absolute treat. Our own poster presentation by Magnus Pfeffer and Tobias Malmsheimer on the JVMG frontend can be found at the end of this blogpost.
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