Our project has so far transformed data from multiple online enthusiast communities as well as other data-centric projects into the RDF data format and it is now available online as Linked Open Data. The next step is matching the corresponding entities in each source and merge the properties that each source provides.
Continue readingMilestone: Public access to the knowledge graph
The project has reached an important milestone. The collected data from six sources is available in RDF and can be viewed on the mediagraph.link domain. Currently, only the transformed original data is available, as we are still working to complete the next step in the data integration process.
We would like to use this opportunity to thank all the enthusiast communities who make data available under a free license on the web and specifically the communities who kindly supported the project by attending our initial workshop, and exchanged ideas on data in the Japanese visual media domain with us. We are especially grateful to the communities who have agreed to offer us a specific open licence (detailed information is available here) for the parts of their data that have been integrated into our database.
Continue reading “Milestone: Public access to the knowledge graph”Presence at upcoming conferences and workshops
We will be introducing our latest results at the following upcoming conferences and workshops. If you are interested in talking with a team member about our project, please feel free to contact us.
- Sixth International Conference on Communication & Media Studies – The Data Galaxy: The Un-Making of Typographic Man? University of Toronto, October 6-8, 2021 (https://oncommunicationmedia.com/2021-conference)
- DADH 2021 : The Twelfth International Conference of Digital Archives and Digital Humanities, December 10-12, 2021 (http://dadh2021.ncue.edu.tw/)
- ICADL 2021: The 23rd International Conference on Asia-Pacific Digital Libraries, December 1 – 3, 2021 (https://icadl.net/icadl2021/)
Presenting at the ISI 2021 conference
Our project will present a short paper titled “The Benefits of RDF and External Ontologies for Heterogeneous Data: A case study using the Japanese Visual Media Graph” at the 16th International Symposium for Information Science.
Due to Covid-19, it is held as a virtual conference, with free registration.
Presence at upcoming conferences and workshops
UPDATE 2020. 03. 14.: Due to the situation regarding COVID-19 both of our upcoming conference appearances have been postponed. The Mechademia Conference will take place next year, and the Building Bridges Symposium will be held on an as yet undecided future date.
We will be introducing our first results at the following upcoming conferences and workshops. If you are interested in talking with a team member about our project, please feel free to contact us.
- Symposium “Building Bridges: exploring interdisciplinary intersections between fandom, fan studies and library and information science”. London, UK (https://blogs.city.ac.uk/ludiprice/2019/10/11/building-bridges-exploring-interdisciplinary-intersections-between-fandom-fan-studies-and-library-and-information-science/ )
- Conference “Mechademia 2020: Ecologies”. Kyoto, Japan (https://www.mechademia.net/conferences/asian-conference/)
ICADL2019 and MAGIC Workshop
Our project will be present at the MAGIC workshop in conjunction with the ICADL2019 conference in Kuala Lumpur.
At MAGIC- Information Commons for Manga, Anime and video Games we wish to discuss issues for creating and sharing information about MAG contents and resources. A primary topic is metadata for MAG. Metadata covers broad range of information – from descriptions about a content to a vocabulary to organize MAG resources, and from metadata creation to search and access.
Poster presentation at DCMI 2019, Seoul
A poster presentation was given at the Dublin Core Metadata Initiative annual conference held from Sep. 23rd-26th, 2019 in Seoul, Korea.
Preprint of the poster paper:
PfefferRoth_DublinCore_edskedmrWorkshop Report
The July workshop we discussed in our last post has now concluded, and we’re pleased to report that the event was quite successful! After introducing our own JVMG project, and the diggr project from Leipzig University, several of the invited community members gave presentations about their own sites and experiences. Over the two days of the conference, a lot of insightful discussions took place, and we think both the project and community members were able to both contribute and receive some information that will be helpful, either to their research projects or their community efforts.
Regarding the JVMG project, we received a lot of useful feedback from the invited community members, which will be important in allowing us to clarify how we communicate our project with other sites and interested parties in the future. In addition, all participants seemed interested in working with us on the project in various ways. In the near future, this will take the form of some data sharing agreements made between our project and various fan communities, allowing us to begin the project in earnest by collecting and analyzing a significant amount of aggregated, community-created data.
Finally, a big thanks to all of the community representatives from the Anime Characters Database, AnimeClick.it, Animexx, IGDB, Oregami, Stifftung Digitale Spielekultur, VNDB, and Wikidata’s Video Games Task Force for taking the time to come meet with us, and with the Leipzig members for hosting the workshop. This was an important initial milestone for us, and community involvement is vital to the foundation of our project, so we’re thankful for all of the interest and cooperation we received. We’ll be sure to update this blog as the project continues, so stay tuned!
All photos from Jean-Frédéric, Wikimedia.
Our first workshop!
We will be holding our first workshop in cooperation with the diggr project at the Leipzig University Library on July 2-3rd 2019. Participants include community-driven initiatives and fansites from North-America and Europe, along with more data-focused initiatives.
The first day of the workshop is open to the public, schedule is as follows:
Time |
Presenter(s) |
Theme |
10.00 |
JVMG Project Group/diggr Project Group |
Workshop Introduction |
10.15 |
Project introduction and overview, project members introductions |
|
11.00 |
Project introduction, overview, aims and project members introductions |
|
11.45 |
Coffee break |
|
12.00 |
Stephen Goral (Anime Characters Database) |
|
12.20 |
Jean-Frédéric Berthelot (Wikidata – Video Game Taskforce) |
|
12.40 |
Lunch break |
|
14.30 |
Yoran Heling (The Visual Novel Database) |
|
14.50 |
Jerome Richer (IGDB) |
|
15.10 |
Maria Pino (Animeclick.it) |
|
15.30 |
Coffee break |
|
15.50 |
Winfried Bergmeyer (Stifftung Digitale Spielekultur) |
|
16.05 |
Marc Schuler (Animexx) |
|
16.25 |
Jens Mildner (Oregami) |
|
16.45 |
Coffee break |
|
17.05 |
Round Table Discussion |
Some new hardware
As our project is data-driven, it can use the resources of the Stuttgart Media University Institute for Applied Artificial Intelligence. Those resources have recently been upgraded. Meet the deep learning servers, each with four nvidia GPUs: