End of June we participated in the Visual Language Conference (VisLang) 2024 organized at Tilburg University by Neil Cohn‘s Visual Language Lab. The conference brought together a truly unique blend of cognitive science, linguistics, AI and comics research and much more, which made it an absolute treat to take part in.
Continue readingReport on the JVMG Manga Metadata Workshop
– A report by Saskia Dreßler –
In the last week of June we held a workshop at Stuttgart Media University on the various questions related to developing a manga metadata framework suited for manga research. We had participating researchers from Europe, Japan and even Latin America, all coming from different areas of the arts, humanities and digital humanities and dealing with the topic of manga from different angles. The aim of the workshop was to examine a range of manga research from the perspective of the type of metadata that would be required to facilitate such work as well as discuss the current state of available metadata frameworks and data for information on manga and its contents.
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Our article on the first steps in our cooperation with the GOLEM project is now available online
The article version of our presentation at FanLIS 2024: Building Bridges II on the first steps in our work together with the GOLEM project written together with Xiaoyan Yang and Federico Pianzola is now available open access in Volume 11 Issue 1 of the Proceedings from the Document Academy: Utilizing Metadata from Heterogeneous Sources within the Framework of the JVMG and GOLEM Projects to Identify Patterns in Anime-based Fandoms on AO3.
Presenting at DH Benelux 2024
Following on from our joint presentation at FanLIS 2024 about our work together with the GOLEM project last week we reunited with our colleagues from the Golem Lab once again – and this time in person – for presenting our work on developing data models for our respective knowledge graphs and aligning them at DH Benelux 2024: Breaking Silos, Connecting Data: Advancing Integration and Collaboration in Digital Humanities in Leuven.
Continue readingPresenting at FanLIS 2024: Fandom, AI the Immersive and building bridges between research areas
– A report by Saskia Dreßler –
The fourth installment in the FanLIS symposium series (see our reports on the first, second and third events) built a bridge between the subject areas of fan activities and AI as well as the connection between fan studies and information science. The symposium – organized by CityLIS – took place online on May 23rd and the presentations ranged from the application of AI in fan research to the use of data for research. All presentations, talks and the corresponding chat history are now available online. This year’s title was “Building Bridges II”. As Ludi Price, co-organizer of the event, explained in her opening address, AI can be used by fans as well as by researchers to evaluate fan data. In the area of fan documentation we can see the trend that fans are returning to traditional physical documentation, which was also discussed in one of the presentations. In addition to this new topic, another theme was revisited that had already been in the spotlight in 2021: the interaction of fan research, fan information practice and information science. Three years later, new insights can now be drawn, for example in the generation and use of metadata. The presentations were divided into two sections based on these two topic areas.
Continue readingPresence at upcoming events, May-July 2024
We will be reporting on our joint work with the GOLEM project at FanLIS 2024: Building Bridges II, organized by CityLIS, on the 23rd of May, online.
See more upcoming eventsKeynote presentations at the Taiwan Association for Animation, Comics and Games, Annual Conference 2024
Two weeks ago on Saturday we had the honor of holding the opening and closing keynote presentations at the Taiwan Association for Animation, Comics and Games, Annual Conference 2024 at the National Chengchi University in Taipei.
Continue readingPublic presentation on the JVMG project organized by PABKOM and KTKK
Last Friday we had the pleasure of introducing the JVMG project in Hungarian to a packed room at the public presentation and discussion organized by the Communication and Media Studies Working Committee of the Pécs Regional Committee of the Hungarian Academy of Sciences (PABKOM) together with the Comics Studies Research Center (KTKK) at the University of Pécs. A short report by PABKOM can be found here. We would like to thank Zsolt Szijártó and Gyula Maksa for their kind invitation and hospitality. It was a wonderful opportunity to finally present on the JVMG to a Hungarian audience, and we look forward to potential future collaborations to come out of the many stimulating discussions that took place.
New online materials on the Watanabe Collection at the Archive Center for Anime Studies, Niigata University
We are happy to report that the Archive Center for Anime Studies at the Asian Link Research Center, Niigata University has published a detailed website about their ongoing research in relation to the Watanabe Collection, one of their core collections. This comprehensive overview explores not only the story and contents of the collection itself, but also the development of handling intermediate production materials in the anime industry in general, and the various legal implications of these practices past and present especially regarding preservation and research work with such materials.
Continue readingPresenting at the Metadata Models for Digital Archiving of Intangible and Experiential Cultural Entities workshop at IFDIK 2023
The Workshop on Metadata Models for Digital Archiving of Intangible and Experiential Cultural Entities organized by Shigeo Sugimoto took place on the 4th of December in Taipei at the International Forum on Data, Information, and Knowledge for Resilient and Trustworthy Digital Societies (IFDIK 2023). IFDIK 2023 brought together three major conferences: the 25th International Conference on Asia-Pacific Digital Libraries (ICADL 2023), the 11th Asia-Pacific Conference on Library Information Education and Practice (A-LIEP 2023) and the AP-iConference 2023 (the annual meeting of Asia-Pacific chapter of iSchools, AP-iSchools).
We were very happy to be able to participate in this specialist workshop focusing on some of the immediate concerns of the JVMG project, namely discussing “digital archiving and metadata issues for various cultural entities in new domains, such as intangible cultural heritage, video games, animations, comics (Manga), performing arts, social events, and disasters.”1
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